Chargement en cours

Lead Technical Artist (W/M/NB) [AAA Project]

ANNECY, 74
il y a 6 jours

Job Description

Reporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.

Your main responsibilities:

  1. Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
  2. Optimize content to improve memory usage and performance;
  3. Contribute to asset development and rendering (models, animations, textures) when needed;
  4. Plan, prioritize, and set inspiring goals for your team throughout the year;
  5. Provide your team with clear expectations and hold them accountable for key results;
  6. Offer continuous and constructive feedback on team members’ performance and development, celebrating every success, big or small;
  7. Communicate with impact and encourage open dialogue within the team;
  8. Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
  9. Contribute to the development of technology roadmaps tailored to the specific needs of the project;
  10. Maintain a balance between the project's creative vision and technical constraints;
  11. Identify potential risks and report them to upper management;

Qualifications

  1. A solid experience as a Technical Artist, ideally on AAA or AA productions;
  2. You have worked on various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;
  3. You have strong technical skills in performance, optimization, and workflow;
  4. You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);
  5. You have solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;
  6. You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;
  7. You are versatile, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
  8. Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers.
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Entreprise
Ubisoft
Plateforme de publication
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