Chargement en cours

Lead Technical Art (W/M/NB) [AAA Project]

ANNECY, 74
il y a 13 jours

Job Description

Reporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.

Your main responsibilities:

  • Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
  • Optimize content to improve memory usage and performance;
  • Contribute to asset development and rendering (models, animations, textures) when needed;
  • Plan, prioritize, and set inspiring goals for your team throughout the year;
  • Provide your team with clear expectations and hold them accountable for key results;
  • Offer continuous and constructive feedback on team members’ performance and development, celebrating every success, big or small;
  • Communicate with impact and encourage open dialogue within the team;
  • Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
  • Contribute to the development of technology roadmaps tailored to the specific needs of the project;
  • Maintain a balance between the project's creative vision and technical constraints;
  • Identify potential risks and report them to upper management;

Qualifications

  • A solid experience as a Technical Artist, ideally on AAA or AA productions, ideally on a multiplayer shooter game.
  • You have worked on various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;
  • You have strong technical skills in performance, optimization, and workflow;
  • You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);
  • You have solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;
  • You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;
  • You are versatile, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
  • Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers.
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Entreprise
Ubisoft
Plateforme de publication
WHATJOBS
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