Chargement en cours

Technical Director - Character Systems - F/M/NB

PARIS, 75
il y a 1 jour

Role Summary

  • Responsibilities: Ensure technical integrity, rigging leadership, and production reliability of the character systems pipeline
  • Team composition: Works closely with the rigging / technical animation team (approx. 5-6 people), without direct line management depending on structure
  • Team work: Works mainly with Art (Character Art), Animation (Associate Director + Lead), Game Design teams, Tech Art, and Production

We are looking for a Technical Director – Character Systems (subject to change depending on job title) to ensure the character pipeline is organized, aligned, and production-ready, with strong rigging expertise across the full chain.

Core Mandate (3 main missions)

  • Ensure the character systems pipeline is organized, consistent, and technically sound across disciplines
  • Provide rigging leadership with a full pipeline perspective, from concept to runtime
  • Ensure production reliability, reducing rework and enabling predictable delivery

Success Criteria (What are we expecting from this person in the next months)

  • Clear and enforced rigging and character system standards
  • Improved alignment between Character Art, Rigging, Animation, and Game Design
  • Reduction of late-stage issues and rework related to rigs and integration
  • Character systems that are stable, scalable, and ready at each production stage

Key information

  • Accepting permanent staff and freelance candidates
  • Availability: ASAP (if available later, do not hesitate to apply!)
  • Location: Full remote possible (Europe only)
  • Compensation and Benefits:We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

Hard Skills

  • Mandatory: Strong AAA experience in rigging / technical animation
  • Proven experience reviewing and approving rigs in production
  • Expertise in Maya rigging workflows
  • Strong experience with Unreal Engine character pipeline
  • Experience with MotionBuilder and animation integration workflows
  • Solid understanding of real-time character and animation systems
  • Experience with large-scale or multi-team production environments
  • Ability to work across multiple disciplines (Art, Animation, Design, Tech)
  • Nice to have: Experience contributing to pipeline definition and improvement
  • Familiarity with modular character systems and attachments
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Entreprise
Dualthegame
Plateforme de publication
WHATJOBS
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