Chargement en cours

Software Engineer - Haptic Engine

LILLE, 59
il y a 4 jours

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :We are seeking an experienced Software Engineer to help advance the Interhaptics haptic engine and support the immersive ecosystem powered by Wyvrn. This role focuses on developing high-performance, real-time haptic systems that power current and next-generation devices. You will design, build, and optimise core engine components, owning features end-to-end from architecture through deployment.

The position requires strong C/C++ expertise and deep knowledge of performance-critical systems, multithreading, and real-time optimisation. You will collaborate cross-functionally with hardware, platform, SDK, and experience teams to ensure seamless integration across desktop, mobile, and console environments. Experience with haptics, interactive engines (e.g., Unity or Unreal), hardware-integrated ecosystems, or immersive technologies is a plus.

About the Role

We are looking for an experienced Software Engineer to help drive the evolution of our

Interhaptics haptic engine and supports the immersive ecosystem enabled by Wyvrn.

In this role, you will operate at the core of our software stack, developing high-performance, real-time haptic systems that power both current and next-generationdevices. You will collaborate closely with multiple Razer teams, including hardware,platform, SDK, and experience teams, while maintaining strong autonomy andownership over your technical scope.

What You’ll Do

Design, develop, and maintain core components of the Interhaptics hapticengine

Own features end-to-end, from architecture and implementation to testing andoptimisation

Build scalable software abstractions to support both existing and upcominghaptic devices

Implement high-performance, real-time haptic rendering and playback systems

Optimise system performance and minimise latency across desktop, mobile,and console platforms

Collaborate with multiple internal teams to ensure seamless integration withinthe broader ecosystem

Contribute to SDKs, APIs, and developer-facing tools

Troubleshoot and resolve complex cross-platform and cross-device issues

Pre-Requisites :Strong professional experience in software development, with a focus onperformance-critical systems

Proficiency in C/C++Experience designing and implementing robust, maintainable softwarearchitectures

Solid understanding of multithreading, real-time systems, performanceoptimisation, and debugging

Ability to work autonomously, take ownership of projects, and proactively drivetechnical solutions

Comfortable collaborating across multiple teams and disciplines within a largeorganisation

Preferred Qualifications

Experience with haptic systems, real-time engines, or interactive technologies

Experience working within multi-device or hardware-integrated ecosystems

Familiarity with Unity, Unreal Engine, Android, i

OS, or console development

Knowledge of device communication standards (USB, HID, Bluetooth, etc.)

Interest in immersive technologies, sensory feedback, or human perception

Razer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.

Are you game?

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Entreprise
WYVRN SAS
Plateforme de publication
WHATJOBS
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