Software Engineer
PARIS, 75
il y a 6 jours
- We are seeking an experienced Software Engineer to help advance the Interhaptics haptic engine and support the immersive ecosystem powered by Wyvrn
- This role focuses on developing high-performance, real-time haptic systems that power current and next-generation devices. You will design, build, and optimise core engine components, owning features end-to-end from architecture through deployment
- You will collaborate cross-functionally with hardware, platform, SDK, and experience teams to ensure seamless integration across desktop, mobile, and console environments
- We are looking for an experienced Software Engineer to help drive the evolution of our Interhaptics haptic engine and supports the immersive ecosystem enabled by Wyvrn
- In this role, you will operate at the core of our software stack, developing high-performance, real-time haptic systems that power both current and next-generation devices.
- You will collaborate closely with multiple Razer teams, including hardware, platform, SDK, and experience teams, while maintaining strong autonomy andownership over your technical scope.
- Design, develop, and maintain core components of the Interhaptics hapticengine
- Own features end-to-end, from architecture and implementation to testing andoptimisation
- Build scalable software abstractions to support both existing and upcominghaptic devices
- Implement high-performance, real-time haptic rendering and playback systems
- Optimise system performance and minimise latency across desktop, mobile,and console platforms
- Collaborate with multiple internal teams to ensure seamless integration withinthe broader ecosystem
- Contribute to SDKs, APIs, and developer-facing tools
- Troubleshoot and resolve complex cross-platform and cross-device issues
- Experience with haptics, interactive engines (e.g., Unity or Unreal), hardware-integrated ecosystems, or immersive technologies is a plus
- Strong professional experience in software development, with a focus onperformance-critical systems
- Proficiency in C/C++
- The position requires strong C/C++ expertise and deep knowledge of performance-critical systems, multithreading, and real-time optimisation
- Ability to work autonomously, take ownership of projects, and proactively drive technical solutions
- Comfortable collaborating across multiple teams and disciplines within a large organisation
- Experience designing and implementing robust, maintainable software architectures
- Solid understanding of multithreading, real-time systems, performance optimisation, and debugging
- Experience working within multi-device or hardware-integrated ecosystems
- Experience with haptic systems, real-time engines, or interactive technologies
- Knowledge of device communication standards (USB, HID, Bluetooth, etc.)
- Familiarity with Unity, Unreal Engine, Android, iOS, or console development
- Interest in immersive technologies, sensory feedback, or human perception
Entreprise
Razer
Plateforme de publication
WHATJOBS
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