Product Manager
PARIS, 75
il y a 15 heures
The role
Create games from scratch. You own the full lifecycle: identifying the opportunity, defining the concept, driving development, making kill/iterate/scale decisions at soft launch, and leading titles to global launch. You will be evaluated on the results of your games.
Create games from scratch. You own the full lifecycle: identifying the opportunity, defining the concept, driving development, making kill/iterate/scale decisions at soft launch, and leading titles to global launch. You will be evaluated on the results of your games.
Responsibilities
- Ideation and market fit: identify opportunities ahead of the market, using market intelligence agents (charts, ad intelligence, social signals) that you build and refine continuously
- Design: define the core loop, meta, game economy, and product roadmap for hybrid and/or hyper-casual titles, with falsifiable hypotheses at every stage
- Execution: lead a cross-functional team (developers, artists, analysts) through short cycles, from prototype to global launch
- Data-driven decisions: define KPIs (D1/D7 retention, playtime, CPI, LTV, ARPDAU), run your own cohort analyses, and take ownership of kill decisions — including on your own concepts
- Economy and monetization: balance complete game economies (ads and IAP) and design statistically rigorous A/B test plans
- Product automation: industrialize your soft launch analyses, reporting, and market monitoring through AI workflows you build yourself
Requirements
- 5+ years of product management in mobile F2P games, including at least one title led from initial concept to global launch, with results you can quantify (downloads, retention, revenue)
- Expert reading of the hyper-casual and hybrid-casual market: you know current benchmarks from memory (CPI by genre, expected D1/D7, target LTV) and can explain why specific games succeeded or failed
- Full analytical autonomy: you run your own queries and analyses (GameAnalytics, Looker; SQL strongly preferred) — the pace of this role does not allow waiting on the data team for cohort reads
- Proven use of LLMs and automation in your product work: market monitoring, analysis, specs, reporting — with concrete examples you can present
- Judgment, not just process: you have killed projects you believed in and scaled concepts others doubted
- Natural leadership
- Fluent English required
If your experience is limited to optimizing existing games, or if you have not personally owned kill/scale decisions, this position is unlikely to be the right fit.
Nice to have
- Ability to prototype yourself (Unity, or building with coding agents)
- Expertise in game economy balancing (merge, idle, progression systems)
- Familiarity with the US or Asian markets
- Experience managing external studios
Entreprise
TapNation
Plateforme de publication
WHATJOBS
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