Open positions in Arkane Lyon
LYON, 69
il y a 1 jour
Level Artist – Lyon, France
Arkane Studios is seeking a world‑class Level Artist to collaborate closely with Level Designers and Environment Artists to design and build immersive game levels.
Responsibilities
- Work directly with Level Designers to design and build levels, ensuring gameplay and 3‑D space function harmoniously.
- Collaborate with Environment Artists to integrate textures, models, and lighting.
- Propose visual references and design concepts for game locations.
- Develop modular architecture systems and assemble levels using provided assets.
- Produce additional 3‑D environmental assets if required.
- Apply basic lighting techniques and optimize levels for performance.
- Utilize the game engine efficiently to produce maps that run smoothly on consoles.
- Coordinate with the Lead Level Artist and Level Art Director to maintain artistic unity.
- Travel to the studio as needed, limited to less than 10% of time.
Requirements
- Sensitivity for architectural spaces, volume, circulation, lighting, detail distribution, and image composition.
- 2+ years of experience in the game industry or significant modding experience.
- Proficient in at least one 3‑D software such as Maya.
- Proficient in at least one game editor such as Unreal Engine, Source, or CryEngine.
- Ability to identify and support gameplay needs within level design.
- Experience with modular construction methods related to design, memory, and performance.
- Strong organization, time management, and communication skills.
- Self‑motivated, energetic team player with a strong work ethic.
- Passion for games.
- Knowledge of basic lighting concepts is desired.
- Experience in photography, cinema, or related domains is a plus.
- Portfolio of relevant work samples.
Level Designer – Lyon, France
Arkane Studios is looking for Level Designers to produce level design documentation, create layouts, script gameplay events, and work closely with art and development teams.
Responsibilities
- Create level design documentation, including mission intentions and high‑level concepts.
- Develop level layouts and simplified geometry with Level Artists and Architects.
- Implement gameplay events such as enemy encounters and narrative scenes using in‑house tools.
- Ensure technical compliance across all platforms and regularly verify functionality.
- Collaborate with the art department and all game disciplines throughout level iterations.
- Identify and fix level design bugs.
Qualifications
- Understanding of the game‑design philosophy behind action‑adventure stealth titles such as Dishonored series.
- Adherence to the systemic design philosophy.
- Knowledge of player psychology.
- Experience with proprietary editing packages and scripting (Kismet, Lua, etc.).
- Familiarity with version control (Perforce) and bug tracking databases.
- Quality‑oriented with strong communication skills.
Entreprise
Mapcore
Plateforme de publication
WHATJOBS
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