Level Designer / Scripter
FRANCE
il y a 1 jour
THE ROLE
This role bridges gameplay design, mission design, and technical implementation. You integrate quests and gameplay systems using internal tools while contributing to mission flow and feel. It calls for strong gameplay sensitivity, creativity, and artistic culture.
RESPONSIBILITIES
- Integrate missions and quests using custom tools and flowgraph systems
- Script gameplay logic, events, and interactive sequences
- Configure gameplay elements, triggers, and objectives
- Collaborate with Narrative and Design teams on pacing and readability
- Apply gameplay design principles to player flow and challenge balance
- Debug and iterate on mission logic and gameplay behaviors
- Participate in playtests and iterate based on feedback
REQUIREMENTS
- Experience in gameplay design or gameplay-focused roles
- Understanding of player experience and gameplay systems
- Knowledge of game logic, states, and event-driven systems
- Unreal Engine and Blueprint workflow experience
- Strong artistic culture across games, film, visual arts, and interactive media
- Creative problem-solving mindset
- Hands-on production capability
- Fluent or professional working proficiency in English, written and spoken
WHY JOIN DRAMA STUDIOS
Work on a UE5-based open-world project
Direct impact on gameplay and mission design
Creative ownership within a focused AA production
Close cross-disciplinary collaboration
WORK ARRANGEMENT
On-site in Rennes, hybrid, or fully remote, open to discussion depending on the profile. We welcome international candidates.
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Entreprise
PVH (Tommy Hilfiger/Calvin Klein)
Plateforme de publication
WHATJOBS
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