Houdini Technical Artist - W/M/NB
ANNECY, 74
il y a 3 jours
Under the responsibility of the Technical Director, the Houdini Technical Artist helps define and create, support and maintain the procedural content generation pipeline and tools. A key aspect of this role is not only to understand existing processes and update/optimise them but also to understand level designers and level artists’ needs in order to provide custom tailored tools.
Responsibilities
- Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation))
- Iterate with the various teams to:
- Create tools linking the game engine to Houdini processes
- Empower the world builders by freeing them from redundant tasks
- Allow the artists to express their creativity by providing them with comprehensive tools
- Maintain the processes, pipeline and documentation by ensuring that all new additions are compliant with existing systems.
- Be able to gather gameplay (playability/variety), technical constraints (memory/performance) and artistic requirements in a single rule.
- Troubleshoot problems and find appropriate solutions.
- Assist the team in learning new technologies and processes.
- Share a common trunk of knowledge among Houdini artists, while each brings their own knowledge to the project.
Qualifications
- Well‑advanced Houdini knowledge
- Familiar with VEX and ideally with Python
- Strong understanding of rendering budgets and other technical constraints related to performance in real‑time engines
- Strong understanding of the requirements for a global pipeline, the ability to enforce strong processes and to set up new ones
- Experience collaborating with graphic programmers and mentoring artists
- Good knowledge and understanding of the video game development processes and techniques
- Overall artistic knowledge (composition, color, motion, etc.) is a plus
Nice to Have
- Experience in developing games for consoles (PS4, Xbox One, Xbox 360, PS3)
- Familiarity with 3DSMax/Zbrush/Motion Builder/Photoshop
- Knowledge of other programming languages (C#, C++, JavaScript)
- USD knowledge is a plus
Location: based in Annecy – France
Remote: hybrid
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Entreprise
Ubisoft Entertainment
Plateforme de publication
WHATJOBS
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