Chargement en cours

Embedded QA

PARIS, 75
il y a 15 heures

Company Description

Job Description

Main challenge

Join us at a pivotal moment: the launch of pre-production for an ambitious new AA PC/Console project. You will have for mission to build our Studio quality assurance foundations from the ground up.

You will become the studio's ground truth for quality: owning the relationship with our internal QA team, defining what and how we test, and standardizing the tools and processes that let developers turn features into stable, well-tested builds — quickly and with confidence.

What it means on a daily basis

You'll be the link between the studio and our global internal test team, from build handoff to the final bug report.

Deliver builds to the QA team, document their scope and content, and define what needs to be tested based on content maturity and test type (progression, compliance, etc.)

Build and continuously refine the studio's overall test strategy

Set up and maintain smoke tests across PC and PS5 — with Switch2 and Xbox on the roadmap — grounded in console TRC requirements and their implementation in Unreal Engine

Develop scripting and tooling (Python, AI-assisted tools) to speed up and standardize testing

Standardize the team's ticketing process and act as their day-to-day point of contact, keeping bug reports and build status clearly visible to Producing

What success will look like

A few months in, you'll know the role is working when:Builds are delivered to QA reliably, on time, and clearly documented

A test strategy is in place and consistently applied across the distributed team

Smoke test coverage is live and expanding across platforms

The ticketing process is standardized and saves developers real time

Quality issues are caught early, with clear, always-available reporting on bug and build status

Who you would be working with

You'll report to the Producing lead, with daily syncs and a weekly team meeting, and work closely with two other members of the Producing team on a daily basis.

Your internal stakeholders will be :The internal QA team

Programming, Art and Game Design teams, to define unit and functional test strategies

Internal studio teams building Switch2 and Xbox builds

Qualifications

What you need to succeed

Comfortable with JIRA, including JQL and building dashboard filters

Python scripting skills, with an interest in building or adapting AI-assisted testing tools

Knowledge of console TRC (certification/compliance requirements) and how to implement them

Familiarity with Unreal Engine, including its automated testing systems and automation pipelines

Experience setting up smoke tests across PC and console platforms

Who you are

You're also highly organized, with a knack for clear, intelligible reporting — able to communicate the state of things at a glance. You're autonomous, comfortable standardizing or improving existing processes, and at ease working with distributed, cross-timezone teams. French and English both come naturally to you, with English increasingly used day to day.

Where this role can take you

This is a foundational role in a discipline the studio is building from scratch, with real, lasting influence on how testing gets done.

You can get full ownership of the quality assurance strategy and process for a title, from pre-production onward

Summary

Type: Full-time

Function: Quality Assurance

Experience level: Mid-Senior Level

Industry: Entertainment

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