3D Character Artist
About DRAMA STUDIOS
DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay-driven experiences through close collaboration between design, art, and technology.
About UNRECORD
DRAMA STUDIOS is currently developing UNRECORD, a narrative open-world tactical FPS built with Unreal Engine 5.
UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay, and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor.
Our goal is to craft believable worlds, meaningful player interactions, and gameplay systems that feel grounded, intense, and coherent.
THE ROLE
You create high-quality 3D characters for UNRECORD: full characters, clothing, and accessory pieces, built with a classic AAA production pipeline and digital tailoring tools. Your work contributes to the visual fidelity and believable detail of our world.
The role calls for a strong artistic culture, solid anatomy skills, and a good understanding of fabrics, so that character designs read as grounded and visually striking in the game.
RESPONSIBILITIES
Create high-fidelity 3D character models, textures, and material setups in line with the realistic visual style of the project
Sculpt high-poly models, then produce clean retopology suitable for deformation, efficient UV layouts, and baked maps (normal, AO, curvature, etc.)
Author photorealistic PBR textures and material instances for real-time use
Work with Technical Art, Animation, and Design so that assets meet runtime performance budgets and technical constraints
Keep file structures clean and integrate character assets into the engine pipeline
Take part in asset reviews and iterate on feedback from art direction and playtests
Build characters from existing concepts, and contribute to character design upstream, in 2D or directly in 3D, when needed
REQUIREMENTS
Experience in 3D character art or asset-focused roles for real-time applications
A portfolio showing realistic character work; personal projects, mods, and demos are welcome
Excellent command of industry-standard tools (ZBrush, Maya, Blender, Substance 3D Painter, Marvelous Designer, etc.)
Strong understanding of human anatomy, proportions, silhouette, and cloth behavior
Solid grasp of the classic AAA character pipeline (high-to-low poly workflows, UVs, PBR texturing)
Broad artistic culture (games, film, visual arts, photography)
Creative mindset and careful attention to detail
Comfortable working hands-on in production
Fluent or professional working proficiency in English and French, written and spoken
Knowledge of real-world garments, textiles, and clothing materials is a plus
Experience creating hyperrealistic, non-fantasy characters is a plus
Experience with Unreal Engine 5 workflows is a plus
A basic understanding of rigging, skinning, and technical setup is a plus
Ability to produce 2D concept art or quick visual iterations in early design phases is a plus
A passion for open-world and/or FPS games is a plus
WHY JOIN DRAMA STUDIOS
Work on a UE5-based open-world production
Contribute to the credibility of the world through your character work
Hands-on character production within a focused AA team
Close collaboration across art, animation, and design
Concrete benefits: lunch card, work equipment, hybrid work policy
Rennes, a city where the studio can grow without the constraints of a capital
WORK ARRANGEMENT
Based in Rennes, France. Regular on-site presence is expected. Partial remote work is possible.
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